#1. Mattoropael Feb 14, 2018 @ 11:32pm. . #4 The randomness of the weapons is silly, there should be a way to properly design whatever weapons you want. Research will randomly pick the input tiers, good or bad. Let's say I generate a Laser turret with damage of 5. Rich stone, armor, armor reinforcement as ultra thin layer. Naming Scheme [| ]. changed targeting, range, damage, rounds per, heat sink and others with no issue. " This g. So they could reduce swingyness of some of the stats but if anything i would actually like more weapon types (like electronic warfare systems would be cool. Note: this article is under construction and the information may be incomplete. Bolters: Antimatter, Plasma Cannons: Plasma (duh). They are particularly important for efficient trading and carrying components to Turret Factories. Bolters - +hull damage standard. they will be alot bigger in later builds form what i understand. Bolter. Every Cargo Bay block consists of an empty room isolated by a mechanized 2. ${post} is "SC" if the subsystem increases Cargo Hold (Relative), otherwise it is blank. 5 IIRC), I found good weapons of pretty much every type. just fine, even if they're not affecting our. If a iron weapon has more damage as a avorion weapon, i should use the iron one. Ultra thin stone costs almost nothing and blocks all kinds of penetration. There are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. Avorion. Long range weapons include Cannon(longest), Railguns and Launchers. . Need some awesome looking turrets? Check out @Steam. cosmetic Stations like military outposts. Crafts. 4 and shield. A carrier with 6 squads of Endgame fighters are easily 10+ million avorion. Weapon Weapons M Mining Laser Categories Community content is available under. weapons actually do 3x their listed damage per hit (not DPS), but only on certain weapons say "500x3" as the damage, while others just say "500" but do 1500 in fact. 7. 10. As were railguns or launchers. In order to add some more transparency, we added a tech level for each weapon. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. WIP didn't test compability with Avorion pre Beta 2. For recharging batteries, you also need excess energy generation. I think it bit be a good idea to continue the module concept with weaponry. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. Please see Weapon Mechanics for details on the basics of your hunter tools. Tesla guns are a worse fit because they have dreadfully short range. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games. The niche Avorion uses is basically the combination of X and crafting your own ship (a bit similar to Cosmoteer but that one is more FTL than those and much "shorter" at the moment). So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. Fixed weapons should be slightly more potent overall and could be given further character by having lower rof but higher projectile damage. -what are the 3 best weapon types for manual aiming. Power of majick fields is now used in order to drag stuff from a high distance to you! 7. My fleets for Avorion with all types of ships that you need. except that there's no sound in space period (barring potential outlandish interactions between celestial bodies and the interstellar medium), yet we can hear chainguns, railguns, engines, etc. Please see Weapon Mechanics for details on the basics of your hunter tools. 0] is the actually number of update. -5. Damage per slot and damage type carries into fighters. Defensive: will prioritize incoming torpedoes and fighters, otherwise it will fire on enemies within range. If you combined all iron turret then it will use the iron turret stat variance and the quality of the turret to calculate. Materials. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. The faction count needs to be reduced to a number that they have crafted the faction using a distinct style and weapon type. A random assortment of both types can be found at equipment docks. Bonuses: +10% Eff, Nothing, Nothing. 0. Recent Reviews:Incorporate several principles that bring max weapons on target. matt May 21, 2020 @ 7:18pm. Experiment A-7. (max 700) 1 civilian ship (minner and cargo ship). Damage per slot and damage type carries into fighters. Material type makes no difference to same stat items, other than limiting where you can place them (Trinium must be placed on trinium or a lower tier material) but as others have said, it does limit what you can mine. chainguns. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. by far. Combats pretty basic, the only real issue are enemies resistant to your damage type. depending on the captain type (explorer will get one more scan range on tier 2 than tier 1, while merchants have the same main stat (licenses) at all tiers). Created by deep. #2. First off, since this game was very much about building your own ship, I sort of assumed it was going to be a pretty involved affair. You can still get some amazing turret with iron but it will never be as good as the high avorion turret. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. . ago No, it doesn't matter except for the block material you can place it on. I have a question about damage types. ago. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. It's for this reason they don't start dropping until you're beyond the barrier. I only use a mining laser and a salvaging laser. There does seem to be a cap to where tech level actually increases stats, looks to be in. Coaxial weapons now found their way into Avorion! Weapons that require 5 or more slots will now be considered coaxial weaponry. Found a tech 35 turret factory outside of the center. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. has a bigger focus on creativit and the trading and building "economies" are completely (for the most part) separated. EagleGundam. A player's Building Knowledge affects: Which tiers of building materials will be available in the block selection. Tesla. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. They are still the only weapon that hits effectively instantly at longer range. Not really no. They can set to either automatic defense against enemies, torpedoes, fire at target, or manually controlled. Steam Workshop: Avorion. I've heard that Titanium, then Trinium and Xanion are for sure upgrades no matter what you're doing. In Avorion, weapon-type lasers seem to be silent, which might seem like a nod to realism on the surface. I'm trying to understand weapons in this game. I have activated them in the main menu but somehow when I enter my game they don’t seem to. 1 - lowered ancient blueprint multiplier to 20 Version 1. Normal thrust up from 181 to 246. Click on the weapon and press a number to group it. In order to accomplish this the first thing I do is: Create mining drones. #5. Modifiers for individual weapon types follow: Chainguns - +hull damage randomly and (very rarely) shield penetration (aka ionization) a la pulse cannons. They use defensive weapon slots, indicated by. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. 0 Hotfix-Patchnotes. ${mark} is the rarity of the upgrade converted to roman numerals (e. Boarding. 2 avorion exceptionals i had made. Legendary Routes. I usually start with chainguns because of no choice. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. It's for this reason they don't start dropping until you're beyond the barrier. Completely confused by Coaxial weapon implementation. In Avorion, the only type of guns are rotatable turrets that follow the mouse. (perhaps like a planet size) that overheats everything in the sector, draining batteries and making overheating weapons overheat even faster. Same goes for weapon type - Different types of weapon may suit different combat and play styles. There may be a problem with the old weapon Mod (I'm fixing it. ) Resource asteroids now respawn after depletion at a slow but steady rate. They also deal 3 times the damage of their 5. 38 and earlier too. You must have at least 'Good' relations with the faction of the station, to modify weapons there. 99 Posts 27 Topics Last. I wasn’t expecting myself to be this bad, though. Railguns get up to maybe 400 on an exotic one, same with lasers. Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken. 4. ago. Ships are objects that can be controlled by the player in Avorion. Ended after xaonion on my 1. You can identify these at times as lone energy signatures on sectors. There are far far easier ways to make money and Avorion industry implementation is half-baked at this stage. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. 9. Marine Corps; Weapons-related. I always recommend building turrets. A 1x1x0. I have also included a list of weapons and their weapon code to spawn them named "avorion. Feb 22, 2019 @. Excalibur: a legendary sword associated with King Arthur. All Discussions. All weapons have unlimited shots. . in Astra Imperia Weapons on March 17, 2009, 05:54:09 PM Rules . Cargo Bay blocks are used to dedicate the storage spaces on your ships, mines and stations to store varied Goods. Or make them a 1-3 second burst laser like weapon that always has a cool down. For a visual version of our list of best weapons, check out our infographic below!main navigation menu menu. 5 block of ogonite armour (one tier lower!) will have 55. The base cost of the weapon is Weapon DPS/Slot * Y (y is some value in data) * slots. 0. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. Research is just a new random roll for items, the only thing the base items do is determine the rarity and weapon type. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. Dex Feb 16, 2017 @ 5:22am. 3 Material Types. Once you hit Xanion is when you can really start using factories to get some good weapons. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. Torpedo. The first one is pretty self explanatory. ago. A tag already exists with the provided branch name. Welcome to LD7's Avorion Beta 2. Description. Should I just get all. Note that these modules have to be within one tier of each other (So if your base module is a green, you. 1. It removes the need to craft fire arrows plus boosts Fire Damage as well. Some weapons have those fixed, ie. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Boarding Module Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. The higher the material, the larger the stat variance become. This has been happening for a long time and I just gave up last time after a lot of debugging. The increased tech level is what matters the most. ive found that pressing and holding the the number key for a weapon group. If the shield damaging is lightning, stone negates it. In a standard game. These upgrades are typically rewards for major quests or boss fights, and are used as extremely powerful upgrades, and to open up the portal to enter The Core. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Unless I'm Mistaken, no. Due to said large amount of command options, commands are not spatially-locked (i. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. The only clue is. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. Subscribe. Any of my search term words; All of my search term words; Find results in. SquidNeko. Content titles and body; Content titles onlyfor 2) sorry to say. Credits and materials should be the barrier to being able to manufacture better weapons not luck. The new damage type seems to make a unique weapon and system upgrade. I managed to get the /inv turret part or the weapon spawning part of the the mod working again. It is a very strong boss and may be the most powerful ship the player will find in the entire game. How many subsystems can be installed in a ship . Game, convention, or other type get togethers. 2k omnicron of chainguns vs 2k omnicron of pulse cannons or any other type of weapon means things can get dangerous very fast. But if you want to own territory, go for #1. 49K subscribers Subscribe 10K views 3 years ago Sit back and relax and as we look at each turret weapon in the game with some fun music!!! I cover Chaingun,. They can be made of different material. A weapon is an item whose primary purpose is to deal damage. The Chaingun, often also called machinegun, is the first weapon you'll encounter as every player starts with two. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. #2. 0. Or simply upload a file you create on your own computer. The yields on R-Salvaging can be pretty good. For them carriers to be destroyed in one punch. In Fallout 4 the player is able to rename any weapon, including unique weapons, at any weapons workbench. Eh, coaxial weapons are just weapons in a fixed position. 138. . Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. Again, this is just for 1 type of weapon. Enkundae • 2 yr. Also, instead of Avorion go for something cheaper like Xanion and use long range weapons on them. Fast and agile, they can pretty much do a little bit of everything. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. Information about interaction with other factions and diplomacy. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. Laserzwei's Carrier Commander. This resource is found on the outskirts of the galaxy. lua. I typically carry four squads of R-Salvaging fighters on my ship and can easily get 200-300k avorion and/or ogonite near the center of the galaxy. Perhaps you might've argued this decision for a remarkably powerful Cannon or a Railgun. Arcane. These scripts are loaded by the game and provide functions that will be executed by the. 158m hull and 98m shield seem to be maximum, with. 55 HP, a mass of 37. IIRC certain weapons can't drop under a certain level. 1, playing it on and off for years now and still love it so far. 2 - 2. installation:Changes weapon DPS progression to be based on material type, not distance from the core. The material of the turret blueprint determines the base stats of the fighter. Personally i've seen more issues with mid to long range turrets with fast "projectiles" (i. . Also turrets cannot be destroyed, they only 'break off' when the block under it breaks. Damage type physical. This makes large weapons have a higher maximum damage for the same cost as low slot weapons. I've also been thinking about the simple "rarer materials are moar better-er" progression from Iron to. I'm curious if this is a viable idea for super late endgame. Handguns are the most common weapon type used in mass shootings in the United States, with a total of 165 different handguns being used in. Avorion eXtended - Starter Ships. 5. As of now, there are multiple kinds of script that are used by the game. lua A new WeaponType GatlingRailGun has to be. When you first get a new weapon of a type, you should also get a blueprint item of it. Avorion > General Discussions > Topic Details. The staple of the universe of Avorion! You cannot enter a system without running into two or three of them, no matter where you are. Posted March 16, 2018. 4, hull damage of 5. #1. The seven tiers of subsystems are as follows: Petty (Gray in colour, the worst quality, strangely, this quality is more rare than common)Create the config file, modconfig. Back again with more questions. . Thanks, that read like a peanlty not a bonus. List of artillery by country; List of individual weapons of the U. Example: T1M-LRD-Tech Cargo Extension. 3) small spaceships. Weapon range, most weapons do have their range aprox on 10km, the other high range weapon like railgun, rockets, cannons are the ones wich most of the people use, but each has a problem but railgunsLike weapons platforms, mines, communication satellites, beacons/buoys and storage containers. Building allows the player to create or customize owned ships using blocks of different materials and equipment such as weapons and subsystems such as shields. 1 Posted September 24, 2021 Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. Alzario • 2 yr. Max speed is the same (depends only on size of engines). Showing 1 - 2 of 2 comments. patch v2. This article details different types of turrets. I was watching a youtube series on Avorion from EnterElysium, I scrolled down to the comment section and found this comment: Maciej Naumienko "This game needs bigger weapons. There is no "best" torpedo. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. mainly so if you enter faction A control sector you could expect this kind of ship. 11 votes, 16 comments. Cannons and launchers I consider siege. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. 2 Titanium; 3. What are the benefits to the other types of armaments as it doesn't really say anything in the weapon stats themselves. . The role of this sh. Just spamming "guns guns guns" randomly from the menu is not very "creative" As someone else said, I've also found turrets that are completely identical except for material type, and they perform exactly the same aside from one being ogonite and the other avorion. this has worked just fine for me since combat update 1. Avorion stats. 6 types of ships . This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. Especially if its Avorion fighters. Group 4 = front/top/bottom/rear autofiring weapons. A Magnetic Accelerator Cannon, or MAC for s. Information about the various blocks and their properties. kinetic weapons do 2x damage plasma nebula:. Now, my suggestion is inspired from Halo. Crafts. Cannons with 3k dps were not uncommon in the Xanion area. Totale firepower of my ship is classsed as 90k omicron. press a gun then any of 1-9 keys to assign it to that grp. Damage Type. Best Physical/Energy Damage-Type Shotgun. 2. 2b. Middle Tier/Tier 2 weapon manufacturers are Constitutional Arms, Malorian, Midnight Arms, Militech, Tekhtronika. 6 items. . This is not shown seperately on the weapon stats card, and since the base fire rate varies wildly due to turret generation RNG, this can be very hard to spot with naturally-generated. Required Arguments: <type> Weapon Type <material> Weapon Material <rarity> Weapon Rarity <tech> Weapon Tech <amount> Weapon Amount Boolean Arguments: The following arguments either keep generated default, or set the appropriate value to be true if passed 1, or false if passed 0 <mode>. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Members Online • ReallyNotFondOfSJ . Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. 3 Naonite; 3. ) All args must be in this form: <arg_name>=<arg_value> Only 3 required arguments: Weapon Type, Rarity, Material; Arguments are matched using the fuzzy-string matching, so you only need to get relatively close to it to be sure Adds a fighter to the payers hanger. Either choice will be good against shields since both. When a server creates a new ship, it is usually randomly generated. lua. It's hard at the beginning to make a ship that would specialize both combat and mining (or salvaging). However there will probably be no two factories that. Sell Avorion Ores to a Merchant Ship. Some stations operate a secondary market belonging to the illegal world, outside of the radar of the legal authorities. 5. Tesla. Be aware of weapon overheating too. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way. The higher the material, the larger the stat variance become. If I look at the weapon attributes, I get damage of 5. Armour Hardener. com] (Chaingun, Bolter, Plasma, Laser, Cannon, Rocket Launcher, Tesla, Lightning, Railgun, Pulse) Unarmed [avorion. Fighters from good weapons are even more expensive. When i try to make a photon/polaron or disrupter all come out as a photon. Are independent (or all independent weapons) viable in the late game? I wanna try having a large battleship/carrier tye of ship, but I don't know about the manual/independent weapons. 1km. I use 1 for main guns, 2 for guns that overheat, 3 for miners, 4. The higher the rarity, the more points you have to spend on fighter stats. 5k onmicron railgun from a 100k firepower xsotan lol . The cheapest and best option is probably #2, to be honest. Credit goes to the original mod author only I just fixed a part. 27. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors. Trinium - Blue. Generally that means more smaller turrets instead of fewer larger turrets. add Buest type Positron beam turret. This stops weapons from constantly firing, affecting your damage per. weapontype. lua is extended to add a new generator function for the new turret type and some specifics. Hades's Bow turns normal arrows into fire arrows. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). Weapon and Upgrades Farming. g. 💬Discord: 💲 Patreon: 💲 Paypal. As far as I know, all the weapons in the game come in the form of small, pre-made turrets. But it would allow not only more variety in encounters but the ability try different play styles before committing to complex late game builds as well, with longer.